'Wisdom from the Wastelands' #35: Terror Weapons

'Wisdom from the Wastelands' #35: Terror Weapons

$0.99

During the final wars, various factions came to rely on psychological tactics like terror, rather than conventional bombs, bullets, and energy beams, as their weaponry of choice. Many believed a terrified populace was an unproductive populace, demoralized and ripe for civil unrest, all useful conditions for the terror-users. Sometimes this strategy worked, but other times it backfired so badly the terror groups were hunted down and destroyed with prejudice.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

Add To Cart
Creatures of the Tropical Wastes (A Menagerie of Mutants & Mutations)

Creatures of the Tropical Wastes (A Menagerie of Mutants & Mutations)

$4.99
Mutant Plant Monsters

Mutant Plant Monsters

$1.99
'Wisdom from the Wastelands' #23: Sea Monsters

'Wisdom from the Wastelands' #23: Sea Monsters

$0.99
'Wisdom from the Wastelands' #26: Energy Weapons

'Wisdom from the Wastelands' #26: Energy Weapons

$0.99
Quantum Flux: Unique Superscience Artifacts

Quantum Flux: Unique Superscience Artifacts

$5.99