'Wisdom from the Wastelands' #11: Optional Combat Rules

'Wisdom from the Wastelands' #11: Optional Combat Rules

$0.99

This issue of “Wisdom from the Wastelands includes several new optional rules storytellers can use to expand the combat possibilities in their games, including Combat Modifiers, Cover, Critical Hits/Misses, Disarming, Limb Breakage or Loss, Firing with the Wrong Hand, Firing Two Weapons, Rate of Fire, Grappling, Grenade Scatter, Injury, Modifiers to Hit Based on Size, and Targeting Specific Body Locations!

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

Add To Cart
Creatures of the Tropical Wastes (A Menagerie of Mutants & Mutations)

Creatures of the Tropical Wastes (A Menagerie of Mutants & Mutations)

$4.99
'Wisdom from the Wastelands' #6: Factions

'Wisdom from the Wastelands' #6: Factions

$0.99
'Wisdom from the Wastelands' #45: Mutant Dinosaurs

'Wisdom from the Wastelands' #45: Mutant Dinosaurs

$0.99
Creatures of the Wastelands: Random Encounters

Creatures of the Wastelands: Random Encounters

$0.00
Materials of Ancient Empires

Materials of Ancient Empires

$0.99