'Wisdom from the Wastelands' #50: Artifact Quality

'Wisdom from the Wastelands' #50: Artifact Quality

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Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While your elf might draw a +5 Vorpal Sword from a dark knight’s sarcophagus, your replicant gets to haul a master quality Gauss Pistol from a brain lasher’s lair. This system also includes the shoddy end of the quality spectrum, for those times when patchwork or jury-rigging is the best your tech mutant can manage.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future retroclone of classic Gamma World in particular. The rules contained herein are compatible with it and any others that use the “Basic” OGL/d20 RPG system.

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