Our Products
Below is a list of all Skirmisher products.
Nuisances Products
Nuisances and Nuisances Directors Cut
Nuisances, a Comprehensive OGL (d20 System) Sourcebook for fantasy role-playing games. This book is a must have for EVERY serious--or non-serious--gamer. It is a tribute to the early years of fantasy roleplaying games, a parody of the current state of the genre, a manual for keeping cocky and annoying players off balance, and a poignant philosophical expression of the post-modern, 21st century worldview.
H.G Wells
Little Wars
A historic reprint of Little Wars, a work authored by science fiction master H.G. Wells in 1913 and not available since the 1970s. Entertaining text that reveals both the great mind and the sense of humor of one of the world's greatest science fiction authors. Includes complete miniatures system (can be played as-is or used as the basis for other miniatures rules) and appendix on Kriegspiel.
Little Orc Wars
H.G. Wells’ Little Orc Wars is a miniatures game based on the rules and concepts published by the genius science fiction author nearly a century ago. It is, in fact, one of the most flexible, innovative, and fast-paced miniatures rule systems for use with fantasy miniatures and models ever created. Indeed, a primary feature of this game is that it can be played with virtually any miniatures, setting it apart from the vast majority of fantasy miniatures games, which demand that only their branded products be used in play.
Floor Games
Originally released in 1911 by literary giant H.G. Wells, this book is sometimes characterized as a "companion book" to Little Wars (see below for Little Wars reprint). A classic of gaming theory and philosophy, definitely must reading for anyone who enjoys or devotes much of their leisure time to games.
d20 Materials
Experts and Experts 3.5
Experts v.3.5 is a thoroughly updated, expanded, and revised version of Experts, Skirmisher Publishing's first and most successful title, and is dedicated to the expansion of the Expert non-player character class that is briefly described in the Dungeon Master's Guide.
Warriors
Warriors is a comprehensive D20 sourcebook for fantasy role-playing games that expands upon the description of the Warrior class in the 3rd Edition DMG. An invaluable resource both for DMs who want to expand the variety & realism of combat encounters and for players who want to enhance military & combat capabilities of their characters.
Tests of Skill
Tests of Skill is an adventure module and sourcebook designed for fantasy role-playing games and an invaluable resource of easily incorporated campaign areas and encounters for DMs. Challenge players through scenarios and encounters that can be overcome optimally through role-playing, skill use, and diplomacy.
Cthulhu Live
Cthulhu Live 3rd Ed.
The stars are right for Cthulhu Live 3rd Edition, a completely revised, expanded, and updated version of the acclaimed live-action roleplaying game based on the horror tales of H.P. Lovecraft. This newest and best edition of Cthulhu Live includes a richly detailed and uniquely playable rules system that incorporates 12 years of best practices and refinements from hundreds of gamers worldwide. Features of this self-contained game include: All-new rules for skills, combat, Sanity, Magic, and Psychic powers. Extensive information on organizing events, stagecraft and special effects. Guidelines on role-playing Outsiders tainted by the touch of the Mythos. New and improved photographs, graphics, and other images, including works by renowned Cthulhu Mythos artist Richard Alan Poppe. And much more!
Cthulhu Live Companion CD
Skirmisher Publishing has partnered with Mantra Design Studios to produce the Cthulhu Live 3rd Edition Companion CD-ROM. With a stunning graphic interface and a soundtrack by Midnight Syndicate, the Cthulhu Live Companion is a fantastic tool resource for Keepers and Players alike.
Stand Alone Games
PowerLunch
PowerLunch is a FREE stand-alone Collectible Trading Business Card Game (CTBCG) for two players. You come home from a business dinner, trade show, or conference, and your wallet is stuffed with business cards of folks you’ll likely never meet again. So what to do with all those cards? Don’t throw them away! Make them fight to the death!
Control
In Control, players take on the roles of men and women investigating a world-spanning conspiracy. Characters can be created in less than five minutes, using an exciting system of "qualities." The GM (or Controller) can create any conspiracy he can imagine with Control’s build system—from ancient supernatural forces playing their games on the world stage, to corrupt politicians manipulating the stock market, to alien cover-ups and abductions. But the most unusual feature is the ability of the players to not only investigate and infiltrate, but to take over--becoming the GM themselves!