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Readers have been sending us questions about Nemesis since the day the expansion was released and we have been answering them individually. Following is a consolidation of those questions, grouped by color, card, and subject. Special thanks are due to Aaron Martin and the
other experts at Burke Centre Comics in Burke, Virginia, who lent their
knowledge of the game to these answers. Readers are also encouraged to refer
to Wizards of the Coast's Nemesis Prerelease
FAQ. Q: Angelic Favor: Can the Angel creature attack the turn it comes into play? A: No,
the Angel cannot be used as an attacker. It can only be summoned during
combat, not before it, and is primarily intended for use as a surprise blocker.
A:
No, because the Lawbringer targets a
red creature, its ability would not work against one that had protection
from white. A:
Yes, it could be redirected or prevented
if some means of doing so were available (e.g., with an appropriate Circle
of Protection). Q: Accumulated Knowledge: The first time one of these is cast, is the number of cards drawn one or two? A:
One card is drawn the first time this
spell is cast during a game; it does not go into a graveyard until after
the spell has resolved. A:
Yes, it can, assuming the black mercenary
could was able to recruit something that required 4 points of converted
mana to summon (just like its red counterpart, Moggcatcher). A:
Yes, the serpent would both inflict
and receive combat damage. However, after damage was resolved, it could
be returned to its owner's hand before being destroyed. Q: Ascendant Evincar: Will his ability to give non-black creatures -1/-1 destroy non-black creatures with toughness of 1 as they come into play? A:
Yes, the Evincar's ability will immediately
destroy such non-black creatures as they come into play. Their controller
could sacrifice them, if that would somehow be useful. A:
No. Even if regenerated, they would
immediately be reduced to 0 toughness again and again, infinitely, until
they left play. A:
Yes, in such a case he would effectively
become a 2/2 creature. Whereas he gives just other black creatures +1/+1,
he gives all non-black creatures -1/-1, including himself if he happens
to have become another color or colorless by some means. A:
Yes! Because his ability does not target
them and is a global effect, their protection from black is notwithstanding
against it. Q: Flowstone Overseer/Slide/Strike/Surge: If a creature with toughness of 1 (or one that can only sustain 1 more point of damage) is given +1/-1, is it destroyed immediately or can it still inflict combat damage as an attacker or blocker? A: Creatures with a toughness of 1, whether innately or as a result of damage, would be immediately destroyed by a Flowstone effect and could not subsequently inflict any sort of damage. Their controller could sacrifice them in response to the Flowstone effect, however.
A:
Yes, the damage could be boosted after
blockers are declared. A:
Yes, they are, and would be limited
only by the amount of mana available and the toughness of the creature in
question. A:
Their total power at the time damage
is assigned, whether it has been augmented in some way or not, is the amount
of damage that is either inflicted on a blocker or reassigned, as decided
by the player. A:
Yes, they can assuming they could summon
a card with converted mana cost of 4 (in the same way that they could summon
the blue Seahunter card). Q: Overlaid Terrain: Can a land be played after this spell has been cast? A:
Yes, any time during a player's main
phase (assuming one has not already been played during the turn). A:
No, they have summoning sickness like
any other creatures, and must wait until their controller's next turn before
they can attack or tap. Q: Belbe's Armor: Can a creature's toughness be boosted to the point where its power becomes 0 or less? A: Yes; the amount a creature's toughness can be boosted is limited only by how much mana is available. Its power can be reduced by any amount without any sort of special effect.
Fading A:
Yes. Simply removing a fade counter
does not require a creature to tap and could be done at any time. A:
Yes. A fade counter must be removed
from a card that has fading during each upkeep phase. If a counter cannot
be removed from such a card during the upkeep phase, it must be sacrificed.
A:
Yes, seals can be sacrificed at any
time, even immediately after they are cast. A:
No, they could not be the targeted recipients
of enchantments, whether friendly or not. However, they would be affected
by non-targeting instants, sorceries, enchantments, and abilities, such
as a Wildfire cast by an opponent or the ability of a friendly Stampede
Driver to bestow trample. A: No. If a creature is destroyed before combat damage is resolved, its damage does not take effect. |