Dragon Magazine 248.

Dragon Magazine

Back Issues

Many of the following magazines will be completely unavailable before long. If you need them to round out your collection or for some specific articles, get them now!

Dragon Magazine 249.

Dragon Magazine Archive Software.

Dragon Magazine Archive: Reference Software for Players and DMs (by Helikon Technologies Inc., BE Inc.; CD-ROM; 1999; TSR Inc.; ISBN: 0786914483)

Contains issues # 1 through # 250!

Dragon Magazine # 166 (February 1991); TSR; ISBN: 1560761520

Dragon Magazine # 183 (June 1992); TSR; ISBN: 1560764414

Dragon Magazine # 184 (July 1992); TSR; ISBN: 1560764422

Dragon Magazine # 184B (Special Gen Con Game Fair) (December 1992); TSR; ISBN: 1560764430

Dragon Magazine # 186 (September 1992); TSR; ISBN: 1560764457

Dragon Magazine # 187 (October 1992); TSR; ISBN: 1560764465

Dragon Magazine # 188: with TSR Holiday Shopping Guide Insert (December 1992); TSR; ISBN: 1560764473

Dragon Magazine # 190 (January 1993); TSR; ISBN: 1560767669

Dragon Magazine # 191 (February 1993); TSR; ISBN: 1560767677

Dragon Magazine 193.

 Dragon Magazine # 193: Evil Creeps in Caverns Deep (April 1993); TSR; ISBN: 1560767693

Featuring Dungeoneering 101: basic rules and modifiers for crypts and caverns; golems of the Underdark (brain, hammer, and spiderstone golems); castle facts and design for D&D; Planar monsters (giant nautilus, Abyss ants, incarnates); new spells and special missions for druids; and fiction "Bainnor's Last Ballad" by Ralph W. Bundy.

Dragon Magazine #196 (September 1993); TSR; ISBN: 1560767723

Dragon Magazine # 199 (November 1993); TSR; ISBN: 1560767758

Dragon Magazine #203 (March 1994); TSR; ISBN: 1560769610

Dragon Magazine # 204: American Gothic humor in gaming (April 1994); TSR; ISBN: 1560769629

The annual half-nuts, half-serious April Fool issue, featuring bad lyrics in "Bard on the Run"; new devotions and sciences for the psionicist; "Creatures that Time Forgot," 13 monsters derived from strange fossils for the AD&D and Bughunters games; a pun crossword puzzle; weird spells from "The Crazed Book of Mog," some of which are wickedly useful as well as funny; "Greyhawk Adventures Campaign Journal: The Twin Cities," first in a short series, describing the cities Rinloru and Winetha and their spellcasting rulers; introducing dragons into Car Wars; psychotronic weapons; "The Plane Truth, Part II: A Journey to the Outlands," part of a narrative view of the area around Sigil in the Planescape campaign; and fiction "A Brush with Life" by Tim Emswiler.

Dragon Magazine # 205 (May 1994); TSR; ISBN: 1560769637

Dragon Magazine # 218 (May 1995); TSR. ISBN: 0786902698

Dragon Magazine # 220: Plotting and Scheming (July 1995); TSR. ISBN: 078690271X

Dragon Magazine # 234: Beyond the Grave (October 1996); TSR; ISBN: 0786905638

Featuring undead dragons; lich magic items; the Book of Souls; undead heroes; magic items for the crusader against undead; crypt rangers and defenders; necromancers' creatures (new skeleton types: spike, dust, and defiling skeletons; new zombie types: acid, quick, and absorbing); Dragon Dice Swampstalkers; and artifacts of Athas from the Dark Sun campaign.

Dragon Magazine # 242: Spells & Magic (December 1997); TSR Inc.; ISBN: 0786908068 Featuring more magic proficiencies, laws of spell design, more magic for Dragonlance Fifth Age, talisman servants from the Arcane Age, ecology of the mongrelmen, and magic item "allies."

Dragon Magazine # 244: Wings (February 1998); TSR; ISBN: 0786908084

Featuring airborne monsters and air combat; airships of the Xakhun clan; elemental air spells; flight-oriented magic items; and ecology of the sphinx.

Dragon Magazine, No 245 : The Dwarven Forge & Mindstalkers (March 1998); TSR; ISBN: 0786908092

Dragon Magazine # 246: Henchmen (April 1998); TSR; ISBN: 0786908106

Featuring new types of homunculi, a short Alternity Star*Drive adventure, the Ecology of the Flumph, and Chaos creatures.

Read a full description and review of this issue.

Dragon Magazine # 247: Heroes (April 1998); TSR; ISBN: 0786908114

Featuring subspecies of the humanoid felines of Mystara, the Rakasta; the Taltos, a spellcaster rogue class; and fiction and statistics on the crew of the ship Realms Master.

Read a full description and review of this issue.

Dragon Magazine 248.

Dragon Magazine # 248: Dragons (May 1998); TSR; ISBN: 0786911522

Featuring the "lost" chromatic dragons, throwing nasty variables into dragon creation, and the many qualities of gems.

Read a full description and review of this issue.

Dragon Magazine 249.

Dragon Magazine # 249: Historical Fantasy (June 1998); TSR; ISBN: 0786911530

Featuring the creation of a Gothic or historic fantasy campaign; a supplement to Tomb of Horrors and its sequel; and 19th century firearms for the Alternity game.

Read a full description and review of this issue.

Dragon Magazine 250.

Dragon Magazine # 250 : The Deep (July 1998); TSR; ISBN: 0786911549

Featuring marine humanoid PC races, Alternity's mechalus race, and underwater treasures.

Read a full description and review of this issue.

Dragon Magazine # 252: Hauntings (September 1998); TSR; ISBN: 0786911565

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