Theme: The Deep. Artist Mark Nelson graces the cover of this issue with his vision of a fantastic sea monster.
|
|
Out of Character: DMing as an Artform by Peter Adkison. RPG design as art.
Heroes of the Sea by James Wyatt. PC crabmen, koalinth, locathah, malenti, merfolk, pahari, selkies, and liminals (new humanoid race).
The Dimernesti by Stephen Kenson. Background on Dimernesti sea elves for Fifth Age.
Warships of the Sea by Keith Francis Strohm. Type, structure, terminology, and rules for AD&D warships.
Interfaces: The World of the Mechalus by Wolfgang Baur. Details on the mechalus race for Alternity's Star*Drive campaign.
Sunken Fortunes by Steve Berman. Saltwater effects on treasures, plus the Salvager's Guild and its spells.
Dedrak's Quest by Tracy Hickman. Fiction: a tale from a post-human world of dragons.
The Wyrm Who Watches: Nymmurh by Ed Greenwood. The Silmerhelves' quiet guide.
Aquatic Creatures by Johnathan Richards. Black slime, giant clownfish, giant diving beetle, and sea cow.
Arcane Lore: Secrets of the Arch-Geomancer by Paul Fraser. Al-Qadim spells.
Bazaar of the Bizarre: Magic with Class by Lloyd Brown III. Restricted magic items for each of the four player classes.
Forum Rules, Sage Advice, Comics, Convention Calendar, Roleplaying Reviews, Previews.
Profile: author Tracy Hickman, co-creator of Dragonlance.
--By Sharon Daugherty