Theme: Historical Fantasy. Birthright campaign artist Tony Szczudlo gives us a delightfully nasty view of death by monster.
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Forum Rules More on a possible AD&D 3rd edition and on weapons; ranger species enemies; AD&D vs. Saga rules.
Sage Advice by Skip Williams. Oddities of AD&D explored.
Out of Character: Simplifying THAC0 and Armor Class by Peter Adkison. Simple rules of thumb for the math.
Seeds of Evil by Roger Raup. Ideas on creating a historical or fantasy Gothic campaign; includes a new monster, the Knight Terror, and new priest spell, Proteme.
Return to the Tomb of Horrors by Bruce R. Cordell. Complementary material for the original Tomb of Horrors module; functions independently of the current TSR release of Return to the Tomb of Horrors, which includes a facsimile edition of the original Tomb.
Sixguns and Sesheyans: 19th-Century Firearms for the Alternity Game by Rich Baker. 26 different weapons for either a "primitive" Alternity planet or for a Weird Wild West campaign. Includes campaign ideas and some historical background on firearms.
Wakes the Narrow Forest by J. Gregory Keyes. Very good fiction with a wicked battle painting by Stephen Daniele. Bad problem with page order, though: to put the story in order, read in this sequence: pages 59, 60, 61, 64, 63, 62, 65.
Wyrms of the North: The Dark Lady Nurvureem by Ed Greenwood. A deadly drow weredragon.
Giants in the Earth by J. Gregory Keyes. Shamanism, a world of "little gods," and three characters from the author's novels The Waterborn and Black God.
Bazaar of the Bizarre: A Traveler's Emporium by Jeffrey N. Mendoza. Useful items for life on the road.
Arcane Lore: The Lost Spellbook of Rary the Traitor by Ed Bonny. Six spells from the Greyhawk campaign.
Dungeon Mastery: Deep Meanings by Holly Ingraham. Proper cave terminology.
Comics, Bookwyrms (reviews), Convention Calendar, Roleplaying Reviews, Previews.
Profile: Dungeons and Dragons' other founding father, Dave Arneson.
--By Sharon Daugherty