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Urza's Destiny

Urza's Destiny completes the trilogy that began with the Urza's Saga and Urza's Legacy card sets. In this latest expert level Magic: The Gathering limited-edition expansion, the ancient planeswalker seeks to complete his epic struggle across Dominaria by entering into his final conflict with the terrors of Phyrexia.

Featuring 143 all-new, black-bordered cards, Urza's Destiny cards are sold in four preconstructed decks and 15-card booster packs (some of which include rare, highly collectible foil-edged premium cards).

Urza's Destiny precontructed decks--Assassin, Battle Surge, Enchanter, and Fiendish Nature--are some of the coolest and most lethal (for casual if not tournament play) released by Wizards of the Coast to date, and emphasize many of the new features that are part of both the Urza's Block of cards and Classic/6th Edition.

Assassin is a black horde deck that includes creature destruction and discard effects intended to blunt your opponent's offensive capabilities. The deck includes two rare cards, the creature Body Snatcher and the spell Attrition, as well as some that are especially fun, among them two Nightshade Seer and two Scent of Nightshade.

Battle Surge is a red and blue deck that uses creatures without summoning sickness to attack your opponent quickly and spells to slow down his attacks. The decks two rare cards are the artifact Urza's Incubator and the grotesquely overpriced Goblin Marshal (4RR+echo), a 3/3 creature that brings a pair 1/1 goblin tokens into play both when it enters and when it leaves play; more exciting are the uncommon Thieving Magpie and Keldin Champion, two of each of them appearing in the deck. Of all the Urza's Destiny decks, this is probably the hardest to make work in a wide variety of situations.

Fiendish Nature is a sophisticated black and green deck that uses mostly green creatures, mostly black spells, and leaving-play creature effects to keep your opponent off balance. Rare cards include the awesome creature Ancient Silverback and the spell Pattern of Rebirth.

Enchanter is a white and blue deck full of low- to medium-cost creatures that have enhanced abilities when they are enchanted. Rayne, Academy Chancellor, for example, is a rare 1/1 Wizard Legend summoned by 2+blue whose ability reads "Whenever you or a permanent you control is the target of a spell or ability controlled by one of your opponents, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card." Another classic enchantment combination possible with Enchanter, and one mentioned in The Duelist, is Fledgling Osprey and Sigil of Sleep; each is brought into play for a cost of blue, making it a combination possible by turn two. Enchanter's other rare card is Thran Golem, a creature that gains a panoply of combat- oriented powers when enchanted.

 

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