Call of Cthulhu Fiction

Call of Cthulhu

Games and Accessories

(Chaosium/Wizard's Attic Press)

The Creature Companion.

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Call of Cthulhu Role-playing Game 5th Edition.

Call of Cthulhu 5th Edition (Call of Cthulhu Roleplaying Game) by Sandy Petersen, Lynn Willis (Editor); Paperback - 288 pages 5th Rev edition; 1998; Wizards Attic; ISBN: 1568821344

In Call Of Cthulhu, ordinary people are confronted by the terrifying beings and forces of the Cthulhu Mythos created in the works of H.P. Lovecraft. Players portray investigators of the unknown and unspeakable. Everything needed for play is included in this book except for dice. This core rulebook includes investigator/character creation as well as ready-to-play investigators, three eras of play (1890s, 1920s, and 1990s), dozens of skills, over 200 creatures and spells, expanded weapons data from all three eras, four complete scenarios, extensive background about H.P. Lovecraft,and an essay on the Necronomicon.

The 1920s Investigator's Companion: A Core Game Book for Players by Keith Herber, Kevin Ross (Contributor), William A. Workman (Contributor); Paperback - 125 pages 2nd edition; 1997; Wizards Attic; ISBN: 1568821069

The 1920s Investigator's Companion includes "The Roaring Twenties," detailing life in the 1920s; "On Becoming An Investigator" offering 140 different occupations and detailing the use of skills in the 1920s; "The Tools of the Trade" listing resources investigators may use for research as well as various forms of transport/transportation, other equipment, and weapons; and "Words of Wisdom" offering advice to the investigator.

 The 1920s Investigator's Companion: A Core Game Book for Players.

 

The Creature Companion.

 

 

The Creature Companion (Core Rule Book) by Ken Hite; Paperback - 112 pages; 1999; Wizards Attic; ISBN: 1568821336

We are not alone. The universe teems with life. We name them , Independent Races, and they are all either malevolent or uncaring.

This is a compendium of creatures, drawn from fiction spanning over seventy years and from over ten years of Call of Cthulhu scenarios, all the malevolent and uncaring creatures of the Cthulhu Mythos. Parts of this book were originally published as Ye Booke of Monstres I and Ye Booke of Monstres II . New to this book are several new creatures; the field notes of Sir Hansen Poplan; and four color plates featuring Azathoth's court, Cthulhu, the Haunter of the Dark, and Shub-Niggurath.

Adventures in Arkham Country Paperback; 1997; Wizards Attic; ISBN: 1568820046

Five classic 1920s adventures set in the Miskatonic Valley.

Arkham Sanitarium Kit (Supplement) Paperback; 1997; Wizards Attic; ISBN: 1568820887

This set of player aids deals with the Arkham Sanitarium. When the battle against the horrors of the mythos leaves an investigator dead or insane, a paper trail has formed, one that can lead new, ignorant investigators into realms of unspeakable evil. This supplement contains several useful and ready-to-use forms including death certificates, insanity certificates, patient records, and even fingerprint forms. Ideal for live-action playing sessions, there is also a 25-page Sanitarium prescription pad for writing "prescriptions" or notes in a game.

Before the Fall: Innsmouth Adventures Prior to the Great Raid of 1928 by Dula, Lay, O'Connell, Sumpter, Szachnowski; Paperback - 64 pages; 1998; Wizards Attic; ISBN: 1568821352

Adventures in the doomed town of Innsmouth set in the roaring 1920s.

The Bermuda Triangle : Secrets of the Devil's Triangle (Sourcebook) by Justin Schmid; Paperback - 112 pages; 1998; Chaosium; ISBN: 1568821220

The Bermuda Triangle is a 1990s sourcebook centered around the famous mystery of the Devil's Triangle, acting as a guidebook to the entire Caribbean region. Regions and topics covered are Bermuda, Cuba, Jamaica, Haiti, and other nearby islands, and the mysteries of Rha'thylla, the Sargasso Sea, and more. Mysteries explained include the cause of the disappearance of an entire flight of Avengers in 1945, the story behind the Mary Celeste being abandoned after it passed through the triangle's waters, and the reason electronics fail in the triangle. Guidelines are included for running entire Caribbean campaigns and a complete scenario, "The Privateer's Diary."

Beyond the Mountains of Madness.

 Beyond the Mountains of Madness:The Starkweather-Moore Expedition of 1933-34 (Campaign & Sourcebook) by Jan Engan (Editor); Paperback - 288 pages; 1999; Chaosium; ISBN: 1568821387)

Epic campaign and antarctic sourcebook set in the 1930s.

Blood Brothers: 13 Tales of Terror by John B. Monroe, Fred Behrendt, Chris Adams; Paperback - 144 pages; 1990; Chaosium; ISBN: 0933635699

Cthulhu Mythos adventures with a comedy twist; light-hearted adventures in the tradition of B-Movies.

Children of the Deep : 1930s Adventures in Innsmouth for Call of Cthulhu by Fred Behrendt; Paperback - 64 pages; 2000; Wizards Attic; ISBN: 1568821395

The Compact Arkham Unveiled (Sourcebook) by Keith Herber; Paperback; 1995; Wizards Attic; ISBN: 1568820496

Updated 1920s sourcebook for Arkham, Massachusetts.

The Compact Trail of Tsathoggua (Adventures) by Keith Herber, Owen Guthrie, Jason C. Eckhardt, and Steve Purcell (Illustrator); Paperback Reprint edition;1997; Chaosium; ISBN: 1568820879

Set in the 1920s: two linked scenarios against Tsathoggua.

The Complete Dreamlands (Sourcebook) by Chris Williams, Kerie Campbell (Contributor), Kevin Ramos (Illustrator); Paperback - 186 pages 4th edition; 1997; Wizards Attic; ISBN: 1568820860

The world beyond the veil of sleep sourcebook. This new edition of the Dreamlands rules has almost 100 pages of new material, including creatures, gods, locations, spells, artifacts, and people drawn from the works of Carter, Myers, Lumley, and more.

The Complete Dreamlands. 

Cthulhu Live by Robert MacLaughlin and Dan Depalma; Paperback; 1997; Wizard's Attic; ISBN: 1568820410 Read a review of this game.

Day of the Beast (Campaign) by Keith Herber; Paperback - 128 pages; 1998; Wizard's Attic; ISBN: 1568821255

1920s campaign against the Brotherhood of the Beast.

Cthulhu Live. By Robert MacLaughlin.

 

Dead Reckonings (Adventures) by Kevin Ross, J. Todd Kingrea, and Richard Watts; Paperback - 80 pages; 1998; Wizard's Attic; ISBN: 1568821239

Three 1920s adventures set in the Miskatonic Valley.

The Dreaming Stone: Against the Crawling Chaos by Kevin Ross; Paperback; 1997; Wizards Attic; ISBN: 1568821018

A fantastic campaign set in the Dreamlands.

The Encyclopedia Cthulhiana.

The Encyclopedia Cthulhiana (Fiction/Resource) by Daniel Harms; Paperback 2nd edition; 1998; Wizard's Attic; ISBN: 1568821190

Escape from Innsmouth (Campaign) by Kevin Ross; Paperback 2nd edition; 1997; Wizards Attic; ISBN: 1568821158

1920s setting: Innsmouth Campaign set during the Great Raid.

Horror's Heart : A Short Call of Cthulhu Campaign in Montreal by Sheldon Gillett, Jason Eckhardt (Illustrator), and Lynn Willis (Editor); Paperback - 80 pages; 1996; Wizard's Attic; ISBN: 1568820682

1920s campaign set in Montreal.

In the Shadows: Three Scenarios for Call of Cthulhu by Gary Sumpter; Paperback; 1996; Wizard's Attic; ISBN: 1568820518

Three 1920s adventures.

King of Chicago (Adventures) by Gary Sumpter, Ugo Bardi, Earl Geier; Paperback; 1994; Wizards Attic; ISBN: 1568820208

2 adventures with 1920s gangsters and cultists.

Last Rites : Four Present-Day Adventures for Call of Cthulhu by Ian Winterton; Paperback - 80 pages; 1998) Wizard's Attic; ISBN: 1568821379

Four challenging horrors for 1990s campaigns. Useful as stand-alone adventures, or for a change of pace when inserted into an ongoing campaign. Though suitable for beginning player characters, these adventures are dangerous, and incautious beginners will come to regret rash decisions.
Includesd are "Last Rites"in which the death of retired professor Henry Ennis brings family and friends to the small town of Runville Massachusetts; "Lethal Legacy" in which an ordinary mummy has been stolen from the Miskatonic University in Arkham and something stalks the snow covered countryside; "The House on Mckinley Boulevard" in which evil lurks within an abandoned house; and "The Priestess": when a less than talented poet is ridiculed by his publishers, he seeks vengeance-but there is much more to this murder than meets the eyes, and who knows what horror may reach out across time and space when blood is spilled.

Minions (Adventures) Paperback; 1997; Wizards Attic; ISBN: 1568820984

Fifteen brief encounters for 1920s campaigns.

The New Orleans Guidebook Paperback; 1997; Wizards Attic; ISBN: 1568820895

Sourcebook for the Crescent City in the 1920s.

No Man's Land (Master's Tournament Adventure) by Sam Johnson; Paperback - 64 pages; 1998; Chaosium; ISBN: 1568821425
A Cthulhu Masters Tournament adventure set in World War I.

Petersen's Field Guide to Creatures of the Dreamlands : An Album of Entities from the Land Beyond the Wall of Sleep (Resource/Fiction/Art)
by Sandy Petersen, Mark J. Ferrari, Lynn Willis, Tom Sullivan; Paperback; 1989; Wizards Attic; ISBN: 0933635532

A Resection of Time Paperback; 1997; Wizards Attic; ISBN: 156882095X

A scenario taking the investigators from decaying modern (1990s) Arkham to the jungles of Central America.

The San Francisco Guidebook : 1920s Resources for Call of Cthulhu Play by Cody Goodfellow; Paperback - 96 pages; 1999); Chaosium; ISBN: 1568821360

Secrets Paperback; 1997; Wizards Attic; ISBN: 156882100X

Four short 1990s adventures, each designed to be run in a single night of play.

Taint of Madness : Insanity and Dread Within Asylum Walls (Sourcebook) by Michael Tice; Paperback - 120 pages; 1995; Wizards Attic; ISBN: 1568820429
"A Sourcebook of Sanity, Insanity, Therapies, Asylums, and Laws & Procedures Relating to Such Topics."

Taint of Madness is a long sourcebook, modifying the Cthulhu sanity rules and discussing the recognizable forms of insanity, the historical treatment of the insane, how the mad or the incompetent are handled, and what the legal complications of being classified insane may portend, including plenty of game-related information and suggestions along the way. Contains three fully-developed asylums (Bethlehem for the 1890s, Arkham Sanitarium: 1920s, and Bellevue: 1990s), as well as a short scenario for each. Background information includes notes for conducting psychiatric interviews, sample commitment and release papers, a glossary of psychiatric terms corrected for the era, extensive information concerning historical asylums in the U.S. and across the globe, and an annotated bibliography. Illustrated and indexed.

 Taint of Madness : Insanity and Dread Within Asylum Walls (Sourcebook).

 

 

 

 

 

Utatti Asfet: The Eye of Wicked Sight by Owen Guthrie, Luick Toivo, Earl Geier (Illustrator), M. Wayne Miller (Illustrator), Toivo Luick; Paperback; 1996; Wizards Attic; ISBN: 1568820569

A mammoth globe-spanning 1990s campaign.

 

 

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