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Tried-and-true dungeon building ideas, guidelines, and tactics are incorporated into Dungeon Builder's Guidebook, a 64-page accessory that will be appreciated by experienced and novice DMs alike. One of the nicest features of this accessory are a collection of 78 geomorphs, sections of dungeon that can be joined to each other directly or via connecting passageways (a ruin/tomb geomorph appears below). Six sorts of dungeon environments--mine/natural cavern, interdimensional, aerial, castle, ruin/tomb, and underwater--are provided, along with guidelines on how to use them. Each type has a "founding" geomorph that provides an outside or overall view of the dungeon, and a "focus" geomorph, or the initial dungeon section from which the others of its type can be reached. Each focus geomorph is fully keyed with monsters, traps, and treasure.
All-in-all, Dungeon Builder's Guidebook can be useful in many ways to many gamemasters, from a source of maps for experienced DMs who need a quick home for their monsters to a comprehensive how-to guide for DMs are just getting started. It rates a solid 6 on a 6-point scale. |