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Alternity

Starships

By David Eckelberry; 1999, TSR, Inc.; ISBN 0786913193; $18.95

Starships is an accessory to the popular Alternity sci-fi gaming system, a refreshingly clean and to-the-point book of ideas and optional rules in an industry of bloated add-ons. This supplement is designed to please both the casual gamemaster and the rabid spacecraft conneisseur.

Alternity being a game with emphasis on "design your own worlds" campaigns, the first section of this book is largely about options and possibilities for combat, damage and tactics, space travel and its "history" in your campaign, star drives and other methods of star hopping (such as gates and wormholes), spaceports, and spaceship skills for heroes. Author David Eckelberry includes three styles of space combat system: "narrative combat" being the easiest, "visual combat" allowing more maneuvering detail, and "3-D vector combat" being for ruler-and-calculator fans. Ship design and systems are the topic for the second portion of the book; much of this information is handily stacked in table form and compact sidebars. The book's final section, easily the largest at 35 pages long, contains 18 predesigned ships with deck plans and descriptions, ranging from planet hopping two-seaters to freighters and cryogenic colony ships to military vessels. Optional features are suggested for most of the ships, making customization on the fly a snap, and the deck plans are detailed enough for quick creation of shipboard battle scenes.

Quite a timesaver; an excellent addition to your Alternity game.

--Sharon Daugherty

 

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