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Alternity

Star*Drive

By David Eckelberry and Richard Baker; 1998, TSR, Inc.; ISBN 078690738X; $29.95

Star*Drive

Star*Drive is a campaign setting for the popular Alternity sci-fi gaming system, and requires both the Alternity Player's Handbook and Alternity Gamemaster Guide for play. In a game which emphasizes a build-your-own world approach, the Star*Drive universe provides a quick but customizable campaign and a large selection of compatible add-ons.

This 256-page book describes a 26th century world of faster-than-light speed travel, frontier exploration, alien-human commerce, war, and interstellar nations. The comparison with Star Trek is obvious but not an over-riding factor; Star*Drive has its own flavor and plenty of room for your own additions, whatever your TV favorites might be.

Mutants, psionics, and cybertech-enhanced beings (all optional in basic rules) are included in this campaign. Also given are statistics and descriptions for 26th century technology (ships, military, medicine, robots, and much more), the 13 stellar nations of Old Space, and 18 solar systems of the Verge (the edge of Star*Drive's frontier). Brief histories of campaign technology, alien contact, and wars are also covered. The five alien player character species will be familiar from the Alternity Player's Handbook (Fraal, Mechalus, Sesheyan, T'sa, and Weren), as are the five basic professions; however, Star*Drive offers several subcategories under each profession (49 total) as models for your character.

Accessories for the Star*Drive campaign include Alien Compendium: Creatures of the Verge, Planet of Darkness, Outbound: An Explorer's Guidebook, Arms & Equipment Guide, and Threats from Beyond.

Star*Drive offers excellent possibilities for your Alternity game.

--Sharon Daugherty

 

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