Tradewind Rider/Sunder, by Aaron Martin

CARDS (set, rarity; R= rare, U=uncommon, C=common)

Lands
13 Islands
12 Forests
2 Gaea's Cradle (Urza's Saga, R)
1 Yavimaya Hollow (Urza's Destiny, R)

Blue
4 Tradewind Rider (Tempest, R)
4 Sunder (Urza's Saga, R)
1 Time Warp (Tempest, R)
2 Morphling (Urza's Saga, R)
2 Time Spiral (Urza's Saga, R)

Green
1 Mirri's Guile (Tempest, R)
2 Mirri, Cat Warrior (Exodus, R)
3 Weatherseed Treefolk (Urza's Legacy, R)
2 Emperor Crocodile (Urza's Destiny, R)
4 Spike Weaver (Exodus, R)
3 Birds Of Paradise (Revised, 6th R)
3 Wordly Tutor (Mirage, 6th, U)

Artifacts
Scroll Rack (Tempest, R)

Summary: The whole point of this deck is to shut down your opponent's ability to keep lands in play. You do this by playing a Tradewind Rider with at least two other creatures in play, and then cast Sunder, which returns all lands to owners hands. Then, when your opponent plays a land the next turn you tap Tradewind Riders and the two creatures to return the land to their hand before they can play anything. Spike Weavers are in this deck because they can hold off the creature attck of your opponent. They have an ability called "fog," which for 1 colorless mana will prevent all combat damage for one turn. When they are low on fog counters (down to 1), you can use a Tradewind Rider to return them to your hand and then cast them again with 3 new counters. Yavimaya Hollow is in the deck to regenerate your Tradewind Riders if they get burned by Red spells.

Birds of Paradise

 

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